![]() One other thing to note is that the simulation is actually live, meaning you can click and drag different parts of geometry.Under “Cloth,” go down and check the box for “Self-Collide.” This will keep your object from colliding with itself. Then, select your object and go to the “Object” tab. There’s a toggle button called “Toggle draped” in the Clothworks toolbar.If you apply it to the outside of your group, it won’t work. One very important thing to note is that you must apply your texture to the raw face. In addition, if you try to apply a texture while the material is draped, the UV mapping won’t work right, so we’re going to go in and apply a texture as well.One thing you may note is that some of the cloth overlaps with itself – to fix this, we’re going turn self-collision detection on, which will cause our material to collide with itself. As you can see, this will simulate draping the cloth on top of your object. You can do this by clicking the play button within the Clothworks menu. One other note – per the manual, you should minimize the “Outliner” and “Component Inspector” sections of your tray – otherwise SketchUp takes a lot longer to calculate.You can see this geometry if you turn hidden geometry on. ![]() This will subdivide your object into smaller pieces of geometry, allowing for cloth simulation. So far, I’ve just been using the simple grid option. ![]()
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